UNIT 40 COMPUTER GAME DESIGN

PEARSON (PEARSON)

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Unit 40: Computer Game Design { P1 M1 D1 }
  • Unit 40: Computer Game Design { P1 M1 D1 }

  • Essay • 15 pages • 2021
  • P1 describe visual style and elements of gameplay used in game design with some appropriate use of subject terminology M1 explain visual style and elements of gameplay used in game design with reference to detailed illustrative examples and with generally correct use of subject terminology D1 critically evaluate visual style and elements of gameplay used in game design with supporting arguments and elucidated examples, and consistently using subject terminology correctly
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Unit 40 - Games Design Assignment 3 (High Concept Document)
  • Unit 40 - Games Design Assignment 3 (High Concept Document)

  • Essay • 3 pages • 2017
  • The assignment three of Unit 40 presents many ideas illustrated showing what high concept ideas can be brought to the development of the game idea. This document contains features, and a full overview of how the game will turn out to be. The grade achieved for this was Distinction.
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Unit 40 - Games Design Assignment 2 (Game Ideas)
  • Unit 40 - Games Design Assignment 2 (Game Ideas)

  • Essay • 2 pages • 2017
  • The assignment two of Unit 40 presents an in-depth idea of how the game will be structured. This piece of work had been used to help others with ideas for their games. The grade achieved for this was Distinction.
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IT Unit 40 - P1,M1,D1
  • IT Unit 40 - P1,M1,D1

  • Essay • 11 pages • 2016
  • Information Technology BTEC Unit 40 P1,M1,D1
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